🏈Football
Starting Points
Each Football Color Pop you hold starts with 200,000 points.
Performance Scoring
Bonus points will be for each Color Pop held when the inspiring player performs certain feats which vary based on the associated sport. Points are awarded retroactively to the start of the season regardless of when the Color Pop is revealed.
Feat | Points |
---|---|
Passing Yard | 80 |
Passing TD | 8,000 |
Rushing Yard | 200 |
Rushing TD | 12,000 |
Receiving Yard | 200 |
Receiving TD | 12,000 |
Reception | 2,000 |
Note: All Yard stats are per yard. Ex - 100 Passing Yards = 8,000 points; 100 rushing/receiving yards = 20,000 points
Per-Game Bonuses
Awarded when achieved in a single game in addition to the above points.
Feat | Points |
---|---|
350 Passing Yards | 10,000 |
100 Rushing Yards | 10,000 |
100 Receiving Yards | 10,000 |
4+ TDs for QB | 25,000 |
2+ TDs for RB/WR | 25,000 |
Award Multipliers
Qualifier | Multiplier |
---|---|
Player wins MVP | 1.3× |
Player wins OPOY | 1.2× |
Player wins Conference | 1.1× |
Player wins Super Bowl | 1.2× |
Note: For conference and Super Bowl - player must be on winning team at end of season. These two multipliers do not stack.
Built-in Multipliers
Some Color Pops have a built in modifier, this bonus is applied after all other points are calculated except the Geek bonus.
Geek Pairing Multiplier
Each Geek can pair with a Color Pop to give a 1.25× multiplier to it's points, this is applied after all other points.
The number of Color Pops a Geek can pair with depends on the tier. For Legend Geeks the limit is five, a Hero Geek is two, and All-Star one. This limit is for all Color Pops for the season combined, across the four releases. (So a Legend Geek can pair with five across all sports.)
Each Color Pop can only be paired with a single Geek.
Available multipliers will be applied to your highest scoring Color Pops.
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